using System;
using System.Collections.Generic;
using System.Text;
using WozLib.WozObjects;

namespace WOzTestUI.WozObjects
{
  public class WizardWindowWozObject : ServerObject
  {
    // This should probably really be a WizardWorkspace object
    // It should probably store all the data for a workspace
    // like the screen collection

    public WizardWindowWozObject()
    {
    }

    public WizardWindowWozObject(long serverID)
      : base(serverID)
    {
    }

    // Doesn't do anything because WizardWindows need to be instantied at application startup
    public override IServerObject GetIServerObject()
    {
      return null;
    }
  }
}
